Playing on the plane of immanence

  • In recent years computer games have been discussed by a variety of disciplines from various perspectives. A fundamental difference with other media, which is a point of continuous consideration, is the specific relationship between the viewer and the image, the player and the game apparatus, which is a characteristic of video games as a dispositive. Terms such as immersion, participation, interactivity, or ergodic are an indication of the deep interest in this constellation. This paper explores the resonance between body and image in video games like REZ, SOUL CALIBUR and DANCE DANCE REVOLUTION from the perspective of a temporal ontology of the image, taking particular account of the structuring power of the interface and its subject positioning aspects.

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Metadaten
Author details:Serjoscha Wiemer
URN:urn:nbn:de:kobv:517-opus-42765
ISSN:1867-6227
ISSN:1867-6219
Title of parent work (German):DIGAREC series
Subtitle (German):notes on the resonance between body and image in music video games
Further contributing person(s):Gordon Calleja
Publication type:Article
Language:English
Publication year:2010
Publishing institution:Universität Potsdam
Release date:2010/10/15
Issue:4
First page:166
Last Page:195
Source:Digarec Series, 4 (2010), S. 166 - 195
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
DDC classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collection(s):Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2010) 04
License (German):License LogoKeine öffentliche Lizenz: Unter Urheberrechtsschutz
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