The naturalization of knowledge

  • Reflecting on how and with what kind of consequences something artificial, something manufactured becomes naturalized in video games will be the central issue of this text. It deals with the question of how the video game hides its artificiality in terms of technique. In a certain sense this retrieves one of the fundamental questions of modernity and industrialization: How does the manufacturing of our environment become a naturalized, self-evident and indubitable process?

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Metadaten
Author details:Rolf F. Nohr
URN:urn:nbn:de:kobv:517-opus-42746
ISSN:1867-6227
ISSN:1867-6219
Title of parent work (German):DIGAREC series
Subtitle (German):games between common sense and specialized knowledge
Further contributing person(s):Rune Klevjer
Publication type:Article
Language:English
Publication year:2010
Publishing institution:Universität Potsdam
Release date:2010/10/15
Issue:4
First page:130
Last Page:145
Source:Digarec Series, 4 (2010), S. 130 - 145
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
DDC classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collection(s):Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2010) 04
License (German):License LogoKeine öffentliche Lizenz: Unter Urheberrechtsschutz
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