Games as structures for mediated performances

  • Video games structure play as performance in both the virtual and the physical space. On the one hand, the player encounters game worlds as virtual stages to act upon. On the other hand, the game world stages the player and re-frames the play space. This essay sets out to suggest some of the elements that are at work in this dualism of games as performative media. The two key elements here are the mediation of the game environment and the transformation of the player through virtual puppetry. Both cases will be argued with a focus on spatiality in performance.

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Metadaten
Author details:Michael Nitsche
URN:urn:nbn:de:kobv:517-opus-42730
ISSN:1867-6227
ISSN:1867-6219
Title of parent work (German):DIGAREC series
Further contributing person(s):Gordon Calleja
Publication type:Article
Language:English
Publication year:2010
Publishing institution:Universität Potsdam
Release date:2010/10/15
Issue:4
First page:110
Last Page:129
Source:Digarec Series, 4 (2010), S. 110 - 129
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
DDC classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collection(s):Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2010) 04
License (German):License LogoKeine öffentliche Lizenz: Unter Urheberrechtsschutz
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