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Bitte beziehen Sie sich beim Zitieren dieses Dokumentes immer auf folgende URN: urn:nbn:de:kobv:517-opus-33771 URL: http://opus.kobv.de/ubp/volltexte/2009/3377/ Döllner, Jürgen ; Kirsch, Florian ; Nienhaus, Marc
Visualizing Design and Spatial Assembly of Interactive CSG
Kurzfassung auf EnglischFor interactive construction of CSG models understanding the layout of a model is essential for its efficient manipulation. To understand position and orientation of aggregated components of a CSG model, we need to realize its visible and occluded parts as a whole. Hence, transparency and enhanced outlines are key techniques to assist comprehension. We present a novel real-time rendering technique for visualizing design and spatial assembly of CSG models. As enabling technology we combine an image-space CSG rendering algorithm with blueprint rendering. Blueprint rendering applies depth peeling for extracting layers of ordered depth from polygonal models and then composes them in sorted order facilitating a clear insight of the models. We develop a solution for implementing depth peeling for CSG models considering their depth complexity. Capturing surface colors of each layer and later combining the results allows for generating order-independent transparency as one major rendering technique for CSG models. We further define visually important edges for CSG models and integrate an image-space edgeenhancement technique for detecting them in each layer. In this way, we extract visually important edges that are directly and not directly visible to outline a model’s layout. Combining edges with transparency rendering, finally, generates edge-enhanced depictions of image-based CSG models and allows us to realize their complex, spatial assembly.
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