Normality in videogames and the ‘Avalanche of Numbers’

  • Normality is one of the defining categories of our society. Statistics of all kinds play a crucial part in establishing the normal. Computers, on the other hand, have a very close connection to statistics as the digital world is a statistical one in itself. In a multitude of games statistics are used as an element of gameplay. In this perspective, games can be regarded as a training in self-normalization. However, it is still questionable whether this leads to a genuine production of normality.

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Metadaten
Author details:Stefan Böhme
URN:urn:nbn:de:kobv:517-opus-33238
ISBN:978-3-86956-004-5
ISSN:1867-6219
Title of parent work (German):DIGAREC Lectures 2008/09 : Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage ; Quo Vadis 2008 und 2009
Publisher:Universitätsverlag Potsdam
Place of publishing:Potsdam
Publication type:Article
Language:English
Publication year:2009
Publishing institution:Universität Potsdam
Release date:2009/11/02
Issue:2
First page:116
Last Page:127
Source:DIGAREC Lectures 2008/09 : Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforumder Deutschen Gamestage ; Quo Vadis 2008 und 2009 / herausgegeben von Stephan Günzel, Michael Liebe und Dieter Mersch. - Universitätsverlag Potsdam, 2009. - S. 116 - 127
RVK - Regensburg classification:AP 15963
RVK - Regensburg classification:SU 500
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
DDC classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collection(s):Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2009) 02 / Wissenschaftsforum 2008 und 2009
License (German):License LogoKeine öffentliche Lizenz: Unter Urheberrechtsschutz
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