Ethical reflection and emotional involvement in computer games

  • This paper focuses on the way computer games refer to the context of their formation and ask how they might stimulate the user’s understanding of the world around him. The central question is: Do computer games have the potential to inspire our reflection about moral and ethical issues? And if so, by which means do they achieve this? Drawing on concepts of the ethical criticism in literary studies as proposed by Wayne C. Booth and Martha Nussbaum, I will argue in favor of an ethical criticism for computer games. Two aspects will be brought into focus: the ethical reflection in the artifact as a whole, and the recipient’s emotional involvement. The paper aims at evaluating the interaction of game content and game structure in order to give an adequate insight into the way computer games function and affect us.

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Metadaten
Author details:Kirsten Pohl
URN:urn:nbn:de:kobv:517-opus-24652
Publication type:Conference Proceeding
Language:English
Publication year:2008
Publishing institution:Universität Potsdam
Release date:2008/12/23
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
DDC classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collection(s):Universität Potsdam / Tagungsbände/Proceedings (nicht fortlaufend) / Conference Proceedings of The Philosophy of Computer Games 2008 / Ethics and Politics
Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2008) 01 / Ethics and Politics
License (German):License LogoKeine öffentliche Lizenz: Unter Urheberrechtsschutz
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