The medial form of computer games

  • The claim is made, that in order to analyze them sufficiently, computer games first of all have to be described according to their mediality, understood as the very form in which possible contents are presented to be interacted with. This calls for a categorical approach that defines the condition of possible actions that are determined by the program, but that can only be perceived as aesthetic features.

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Metadaten
Author details:Stephan GünzelGND, Michael Liebe, Dieter MerschORCiDGND
URN:urn:nbn:de:kobv:517-opus-33247
ISBN:978-3-86956-004-5
ISSN:1867-6219
Title of parent work (German):DIGAREC Lectures 2008/09 : Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage ; Quo Vadis 2008 und 2009
Publisher:Universitätsverlag Potsdam
Place of publishing:Potsdam
Publication type:Article
Language:English
Publication year:2009
Publishing institution:Universität Potsdam
Release date:2009/11/02
Issue:2
First page:32
Last Page:44
Source:DIGAREC Lectures 2008/09 : Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforumder Deutschen Gamestage ; Quo Vadis 2008 und 2009 / herausgegeben von Stephan Günzel, Michael Liebe und Dieter Mersch. - Universitätsverlag Potsdam, 2009. - S. 032 - 044
RVK - Regensburg classification:AP 15963
RVK - Regensburg classification:SU 500
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
DDC classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collection(s):Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2009) 02 / DIGAREC Lectures 2008/09
License (German):License LogoKeine öffentliche Lizenz: Unter Urheberrechtsschutz
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