Metacommunicative circles

  • The paper uses Gregory Bateson’s concept of metacommunication to explore the boundaries of the ‘magic circle’ in play and computer games. It argues that the idea of a self-contained “magic circle” ignores the constant negotiations among players which establish the realm of play. The “magic circle” is no fixed ontological entity but is set up by metacommunicative play. The paper further pursues the question if metacommunication could also be found in single-player computer games, and comes to the conclusion that metacommunication is implemented in single-player games by the means of metalepsis.

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Metadaten
Author details:Britta Neitzel
URN:urn:nbn:de:kobv:517-opus-24647
Publication type:Conference Proceeding
Language:English
Publication year:2008
Publishing institution:Universität Potsdam
Release date:2008/12/23
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
DDC classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collection(s):Universität Potsdam / Tagungsbände/Proceedings (nicht fortlaufend) / Conference Proceedings of The Philosophy of Computer Games 2008 / The Magic Circle
Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2008) 01 / The Magic Circle
License (German):License LogoKeine öffentliche Lizenz: Unter Urheberrechtsschutz
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